Nice job Tbh one of my initial ideas for Delay was delayed input, but that's a tricky thing to get right in just 3 hours.
The delay of input is too big and it seems like you need to hold the button before the movement will be made, so when you just press right key nothing happens. or when you press space once. That might be more interesting, because then you need to plan your action.
Here, you just need to hold it for a bit longer to move/jump. But anyway, 3 hours is not too much to get things always done right
Actually, the more I think about it, having a queue of input actions would be cooler. I don't know why I didn't think of that. For this, I ended up using the new Input System for Unity and it included an option to add a hold on the button, which requires it to have a delay before it starts triggering.
Anyways, thank you for the support, its always nice to see people trying my games
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Good game
Movement was laggy at times, and you have to hold it down =/
Don't go off screen to the left, or your camera is going to get screwed up....
The dealyed input is behaving weirdly. Better coding next time.
And the first level should be the easiest what you can think of. Which wasn't.
But looks and sounds good :)
Nice job Tbh one of my initial ideas for Delay was delayed input, but that's a tricky thing to get right in just 3 hours.
The delay of input is too big and it seems like you need to hold the button before the movement will be made, so when you just press right key nothing happens. or when you press space once. That might be more interesting, because then you need to plan your action.
Here, you just need to hold it for a bit longer to move/jump. But anyway, 3 hours is not too much to get things always done right
Actually, the more I think about it, having a queue of input actions would be cooler. I don't know why I didn't think of that. For this, I ended up using the new Input System for Unity and it included an option to add a hold on the button, which requires it to have a delay before it starts triggering.
Anyways, thank you for the support, its always nice to see people trying my games